
Class Features Hit Die d10 Skill Ranks per Level 4 + Int Class SkillsĪcrobatics, Autohypnosis, Climb, Craft, Intimidate, Knowledge (psionics), Perception, Profession, Sense Motive, Stealth, Swim Starting Wealth ? Weapon Proficiencies Her limited armor options and defensive abilities can be a hindrance, but her varied blade abilities can make her an excellent mobile warrior or battlefield controller. Role: As a wielder of a weapon first and foremost, the soulknife excels as a front-line combatant on the battlefield. By dismissing some of their esoteric studies with their mind blades, they instead focus on the mastering of martial disciplines to make themselves a perfected weapon. Some soulknives have more extensive training in the arts of combat than others, and this lends to them the talents and abilities of the martial disciples who follow the Path of War. By focusing this weapon-manifesting energy into their psicrystal, they can cause it to bind to a weapon and augment its abilities in combat just like more traditional soulknives. These soulknives introduce a psicrystal to their combat method to utilize their arts. Some soulknives, however, are unable to physically manifest a solid-thought weapon into existence and use this for war because they prefer to rely on physical weapons. Most soulknives rely on the idealized weapon-form that is created by their concentrated will and effort.


Fluid in function, the soulknife has mastered how to alter her mind blade to fit the situation, bringing power and versatility into any combat. Versatile and varied, the soulknife can be found in all shapes and sizes, wielding blades unique to the wielder and customized to fit the needs of the soulknife. Creating a mind blade is the core of the soulknife, and with it, he is a deadly combatant. Never caught unarmed, the soulknife is the literal interpretation of using the power of the mind as a weapon.
